SES Creative My First Hammer Tap Tap Fantasy

£23.99

9 in stock

9 in stock

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Part of the “My First” range, this Hammer Tap Tap Fantasy set from SES Creative is a fantastic and safe way for toddlers to get creative with shapes. This activity is a brilliant way to develop hand-eye coordination and colour and shape recognition, all while having fun making pictures.

The set includes a soft pegboard, a child-safe wooden hammer, and a variety of brightly coloured plastic shapes. Children can place the shapes on the board and gently tap the plastic pegs through the holes to fix them in place. The pegs are easy to push in and pull out, so the fun can be enjoyed over and over again. Use the included example cards for inspiration or create your own amazing designs.

Features:

  • A fun and safe hammer and shape activity for toddlers.
  • Includes a pegboard, a wooden hammer, and colourful plastic shapes.
  • The plastic pegs are easy to tap in and pull out.
  • A great way to develop dexterity and shape recognition.
  • Comes with example cards to help get started.

Specifications:

  • Brand: SES Creative
  • Age Suitability: 1 – 4 years
  • Contents: Pegboard, wooden hammer, assorted plastic shapes and pegs, example cards.

Frequently Asked Questions

The set includes plastic shapes in red, green, blue, and yellow - covering triangles, circles, squares, quarter-circles, and rectangles among others. Each shape has a pin on the back that taps into the pegboard holes, and the Fantasy edition adds sticker designs to the pins for extra visual detail.
The hammer is specifically designed for the youngest end of the 1-4 age range - it is lightweight, smooth-edged, and sized to fit a toddler's grip. The hammering action requires no force; shapes click gently into the pegboard without nails or sharp components, making it safe for supervised play from 12 months.
Four double-sided example cards are included, each showing a different fantasy character or scene built from the shapes - a robot, a fish, a turtle, and more. Children can place a card under the board or beside it as a guide, then swap to their own inventions once they are confident with the shapes.